Warning: Make sure you either link both a refuse and a food stockpile to your butcher shop, or else make a single custom stockpile that does both, because anything that will not fit into the linked stockpile(s) will be stuck in the butcher's workshop. One way to increase the chances of an animal walking into your traps is to channel one long, 1-tile wide, dry moat(d,h) and remove all ramps(d,z) except one in the middle of the moat. Hint: placing your cage traps randomly can take too long to capture anything. This stockpile's only job is to accept everything from the butcher's workshop. Note: the capture live land animal option at the kennels catches vermin not animals. Finally set the stockpile to only take (accept) from links (the a command from the q menu for the stockpile), and then it will only be filled with items from your butcher workshop. It begins with fresh sides of beef that usually come from the Midwest. Simply set a stockpile to accept any kind of food and/or refuse, but then link it to your production butcher shop(s) (use the q- t command from the stockpile and select your butcher shop). There is an easier way to handle this problem. inside the stockpile settings.ĭo not despair. So it would not be a matter of including "fat" as an allowed item in a stockpile it would require setting "horse fat", "dog fat", "dragon fat", etc. While it is possible to specify individually every item allowed into your stockpile, this would be a massive pain because many of the animal body parts (as mentioned in the food stockpile entry) are different per animal. There are two stockpiles that the end products of a butcher shop feed into.
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